![]() ![]() However, I also think these methods may be of use to other Game Audio professionals who don’t like their current methods of looping sounds. I mostly wanted to share my methods of looping sounds for the beginners who have no idea how this is accomplished. Oddly enough, most professionals don’t really discuss their methods on how they accomplish this. When creating music and doing sound design for video games there are a multitude of reasons that sounds need to loop. LOOPING AMBIENCE AND SFX (10:06 or 12:00 in video) THIRD OPTION – MUSIC WITHOUT TAIL (7:40 in video) ![]() SECOND OPTION – MUSIC WITH TAIL (4:56 in video) Feel free to jump ahead to whatever interests you.įIRST OPTION – DUPLICATE MUSIC (1:27 in video) If you are watching on a mobile device you won’t see the helpful annotations or be able to skip around.
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